Dungeon Demo

Dungeon Demo

UAL Games Production FMP

A Study into Non-Linear Design

This project coincided with my love of the classic DOOM games, which I noted at the time had some spectacular non-linear level design and I knew that was something I wanted to emulate within my project.

Programming, Art & Level Design

Everything in this demo was created by me; nothing was sourced. This includes the programming, level design and the pixel art sprite sheet.

Something to note is the lack of sound in this demo. Sound was not the focus of my study therefore would have been a redundant feature.

Gameplay Footage

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