Terrain Generator

Terrain Generator

UAL Games Production EFMP

Believable, Navigable, and Procedural Terrain.

My three goals for this terrain were to have it be:

  • Believable: as defined in my research as roughly matching real topographical maps.
  • Navigable: able to be effectively traversed by the player, though I didn't focus too much on this element.
  • Procedural: generated only by a set of rules.

Built using Unity and Available on GitHub

My project's source code is available on GitHub along with instructions on how to use it (I unfortunately didn't have time to add a user-friendly interface so the project doesn't work outside of the editor).

Feature Showcase